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They just added docs for how to best achieve GUI apps.

https://docs.godotengine.org/en/latest/tutorials/ui/creating...


It did happen on the highway to my sister. She was in the middle lane but luckily had the space to get to the side. Managed to start it again and get off the highway where it did it again and wouldn’t start after that.

Very scary.


Funny enough, I felt the complete opposite. Loved the shows, especially Atlantis, but found the movie pretty meh.


I liked both. TV show was great through.


Been having a great time watching this. Thanks for sharing.


I’m pretty sure this is possible in their app now but the UX to achieve it is atrocious. I had to follow multiple blog posts to figure it out.


You could grab the pck file the browser downloads and expand it using Godot itself or a Godot CLI tool.


Yep, was able to listen to all of the jingles by downloading:

- https://lfgslots.com/classicvideopoker/index.pck

And unpacking it with:

- https://github.com/bruvzg/gdsdecomp


I wonder if Godex[0] could be a fit for you. ECS based Godot, based on 3.x which has much more broad WebGL support.

[0] https://github.com/GodotECS/godex


Not for long on the console front - though costs have yet to be determined.

https://w4games.com/2023/08/06/w4-games-unveils-w4-consoles-...


I’ve been working with Godot 4 on a multiplayer open world survival crafting game for just over a year now - and launched into Early Access back in May[0].

Happy to answer any questions about Godot!

[0] https://store.steampowered.com/app/2159650/Drift/


Congrats on reaching Early Access. What networking framework did you use? I am exploring Unity’s Netcode for GameObjects package, does Godot have a similar package that developers can use?


For networking I use a combination of Godot's RPC commands[0], their new high-level nodes[1][2] and a fork of GodotSteam[3], which passes it all through Steam's INetworkMessages framework.

[0] https://docs.godotengine.org/en/stable/tutorials/networking/... [1] https://docs.godotengine.org/en/stable/classes/class_multipl... [2] https://docs.godotengine.org/en/stable/classes/class_multipl... [3] https://github.com/cridenour/GodotSteam


What do you think is the biggest missing features from Godot that is in Unity?


An active paid asset marketplace, specifically for systems and templates. There is movement on this front, but it's slow.

Right now if you don't want to build it, you have to hope someone is offering it for free - where in Unity there are many options for almost anything you can think of varying quality/price.

It's just such a game changer for prototyping or just being new to game dev.


Not often I see UC mentioned on HN. What program are you in?


Hi, yes it is rarely mentioned.

I am in the physics program


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