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What do you think is the biggest missing features from Godot that is in Unity?


An active paid asset marketplace, specifically for systems and templates. There is movement on this front, but it's slow.

Right now if you don't want to build it, you have to hope someone is offering it for free - where in Unity there are many options for almost anything you can think of varying quality/price.

It's just such a game changer for prototyping or just being new to game dev.




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