"Canonical didn't make Unity to innovate for the user as much as it did to have a unified interface that could run [across all platforms".
Sorry, but simplifying and clarifying the interface for users absolutely is a goal for unity: "innovation for the user". All the user-testing showed that general users (ie non-developers-or-techies) found many aspects of the Linux user-experience too complex. So a lot of time was spent simplifying all sorts of aspects of Ubuntu so that it could be used by more general users. I know because I saw user-interface report after report. Furthermore, having a single user-experience across your different classes is trying to be user-centric. It's true that since there were three code-bases 'unifying' to one base was a key goal at an engineering level.
That doesn't deny your point that Unity is less suited to users who prefer the traditional Linux window manager experience e.g focus-follow-mouse.
Sorry, but simplifying and clarifying the interface for users absolutely is a goal for unity: "innovation for the user". All the user-testing showed that general users (ie non-developers-or-techies) found many aspects of the Linux user-experience too complex. So a lot of time was spent simplifying all sorts of aspects of Ubuntu so that it could be used by more general users. I know because I saw user-interface report after report. Furthermore, having a single user-experience across your different classes is trying to be user-centric. It's true that since there were three code-bases 'unifying' to one base was a key goal at an engineering level.
That doesn't deny your point that Unity is less suited to users who prefer the traditional Linux window manager experience e.g focus-follow-mouse.