I was asked to come up with a 3D display of the airspace around an aircraft for the pilot to use and which could replace the 2D displays used then. People were impressed, but decided it was impractical for a variety of reasons. You can't really tell where the aircraft are relative to each other and the ground without rotating the display (which means the pilot loses their orientation), and there are no altitude indicators and it's difficult to tell where each aircraft is relative to the others. (Which is why I added the vertical lines and ground tracks.) Also things get visually messy when several aircraft are close together, even if you use different colors (which doesn't work for the colorblind). For example, could you use this display to tell if a collision is imminent near ground level in proximity to an airport? The display does give you a high level sense of what is going on in the airspace; it may not have enough details to be of practical use to pilots and air traffic controllers. I'd suggest consulting with them to get feedback. Maybe this would be practical as a VR display? How did they solve this in the F-35 helmet display?
You might find interesting how space games have tackled this issue. Most share the same design for a radar display that shows targets around you in all dimensions using vertical lines to offset the markers above or below. Check out a video of Elite Dangerous combat to see it in action. It seems conceptually very similar to what you came up with.
You faced all of the same usability problems. Until there is a true 3D display I don’t think this will be super useful for true traffic awareness. The cockpit is just too chaotic.
It’s very interesting to see your graphic. Was this supposed to be displayed on a cockpit TV?
Yes, it was supposed to be an alternative graphic for a cockpit radar display in a jet fighter. The goal for any such display is to convey maximum information at a glance. I got feedback from a fighter pilot who said he wouldn't use it. Most people don't think in 3D, they think in 2D. Pilots have to think in 3D to some extent, but in a battle a fighter pilot wants to know what they immediately need to pay attention to, which is usually something heading directly at them (another jet or missile) and they mostly want to know the direction it is coming from, not so much what its altitude is. I made the path histories fade out so they didn't get too long and clutter the screen. The vertical bars were calibrated to indicate a specific distance so they also gave an idea of velocity. It would be possible to add/remove things from the display based on some automatic assessments of priority (i.e., remove everything not headed at the pilot, though having things appear and disappear can be confusing also). The aircraft icons were actual wireframe models representing the type of the aircraft, but had to be oversize to see them, which added some confusion also. The pilot found a fixed size icon with a few numbers next to it and highlighting for approaching/receding much more useful. Took me a long time to digitize them with just a ruler. While such a display may not have a technical use, it might be useful in advertising, showing travelers at an airport what is going on around the airport at the moment for example.
Not everyone sees color exactly the same way, for example some people can see a little into the IR and UV. While the pilots may not be colorblind, the people who repair the displays might be. Situations can also make pilots colorblind, like strong glare coming through a window. It's better to have an unambiguous display that is easy to interpret rather than to rely on something that can be subjective like color. People can only reliably identify a few distinct colors, so if you have 300 kinds of planes and missiles to identify using shades of red and purple doesn't work so well. An ID number next to an icon can handle thousands of kinds of entities. People can tell color #F0479E is different then #F04750 when comparing them side by side, but they probably can't tell you what the exact name of each shade is, and at a glance they might think they are both the same color. So it's not so much colorblindness as it is the limits of human perception. What I call Hunter Green and English Racing Green might look like the same color to you.
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I was asked to come up with a 3D display of the airspace around an aircraft for the pilot to use and which could replace the 2D displays used then. People were impressed, but decided it was impractical for a variety of reasons. You can't really tell where the aircraft are relative to each other and the ground without rotating the display (which means the pilot loses their orientation), and there are no altitude indicators and it's difficult to tell where each aircraft is relative to the others. (Which is why I added the vertical lines and ground tracks.) Also things get visually messy when several aircraft are close together, even if you use different colors (which doesn't work for the colorblind). For example, could you use this display to tell if a collision is imminent near ground level in proximity to an airport? The display does give you a high level sense of what is going on in the airspace; it may not have enough details to be of practical use to pilots and air traffic controllers. I'd suggest consulting with them to get feedback. Maybe this would be practical as a VR display? How did they solve this in the F-35 helmet display?