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I've been experimenting with running Claude in headless mode + a continuous loop to decompile N64 functions and the results have been pretty incredible. (This is despite already using Claude in my decompilation workflow).

I hope that others find this similarly useful.





One thing I don't annoying in really old sources is that sometimes you can't go function by function, because the code will occasionally just use a random register to pass results. Passing the whole file works better at that point.

This sounds interesting! Do you have some good introduction to N64 decompiliation? Would you recommend using Claude right from the start or rather try to get to know the ins and outs of N64 decomp?

What game are you working on?

Last sentence of the first paragraph says it’s Snowboard Kids 2.

For his defense, it is missing a "Tell HN"

And it isn't always obvious when the commenter is the submitter (no [S] tag like you see on other sites).

whoops, I did indeed miss that this was OP

This is super cool! I would be curious to see how Gemini 3 fares… I've found it to be even more effective than Opus 4.5 at technical analysis (in another domain).



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