That's a lot of guesswork for such a strong claim as yours. You can actually see gaming distribution on open steamdb[1] stats and every year the amount of games avg player plays grows higher and higher.
A linux native game called Banana got almost a million concurrent player peak (compared to #1 CS2 having only 1.8M). This didn't exist 10 years ago - the gaming landscape is entirely different in 2025.
This call that gamers generally play 1 game only is extremely dated especially when flavor of the month games are extremely in right now. I'm sure Valve with the biggest gaming dataset in the world didn't just dive into this blind.
It's not guesswork, it's reading the statistics. Gaming Reports are regularly showing that the majority of gamers and income is with only a handful of games/franchises.
> You can actually see gaming distribution on open steamdb[1] stats and every year the amount of games avg player plays grows higher and higher.
Yes, because the market grows. But look at the numbers, the top is always with the same games, with the same numbers, which are usually in a complete different league then the rest. The Top 5 Games have usually 10-20 times as many players as every other games. And, be aware that this is only Steam. The gaming market is much, much bigger than just steam. Steam is kinda its own bubble with a skewed view.
I'm not saying steam or indie-market is small, but people looking at PC and Indie-games develop a kind of natural filter for the real behemoths of the market.
> A linux native game called Banana got almost a million concurrent player peak
We have at the moment >3 Billion Players. 1 Million gamers for a shady shortlived hype-game is not bad, but it's not even remotely winning the market, or setting a trend. At best, it's setting a trend in a specific niche. Valve wiped out billions of value in CS-Skins some week ago. That's more market-influence than a free game with shady skin-business will ever gain.
The reality of native Linux gaming must be really sad if the top example is in essence "NFT" generator with minimal if no gameplay...
It is essentially a software toy people left running to generate random items some of which ended up being speculated on generating some money for "players".
A linux native game called Banana got almost a million concurrent player peak (compared to #1 CS2 having only 1.8M). This didn't exist 10 years ago - the gaming landscape is entirely different in 2025.
This call that gamers generally play 1 game only is extremely dated especially when flavor of the month games are extremely in right now. I'm sure Valve with the biggest gaming dataset in the world didn't just dive into this blind.
1 - https://steamdb.info/charts/