> As a small example wrt Rust: resetting an arraylist/vector while reusing its memory is a weirdly complicated trick
A bit of a nitpick here: the trick is for creating a new vector of a different type, that reuses the allocation of an existing vector, using only safe code. "Resetting an arraylist/vector while reusing its memory" is just vec.clear() if you're not changing the type. And it's trivial to change the type of a vector with unsafe (the docs even have examples of this); the only advantage of the "trick" is to ensure you'll get a panic if you screw up the alignment of the types.
And after that blog post, the Rust team accepted a proposal to introduce a vec.recycle() function to change the type of a vector without needing that trick (and with compile-time checks for alignment compatibility): https://github.com/rust-lang/rust/pull/148416
But that example aside, I agree with your overall premise -- Zig and Rust share different design goals here, and Zig's lower level of abstraction makes it more approachable to learn than a language like Rust.
A bit of a nitpick here: the trick is for creating a new vector of a different type, that reuses the allocation of an existing vector, using only safe code. "Resetting an arraylist/vector while reusing its memory" is just vec.clear() if you're not changing the type. And it's trivial to change the type of a vector with unsafe (the docs even have examples of this); the only advantage of the "trick" is to ensure you'll get a panic if you screw up the alignment of the types.
And after that blog post, the Rust team accepted a proposal to introduce a vec.recycle() function to change the type of a vector without needing that trick (and with compile-time checks for alignment compatibility): https://github.com/rust-lang/rust/pull/148416
But that example aside, I agree with your overall premise -- Zig and Rust share different design goals here, and Zig's lower level of abstraction makes it more approachable to learn than a language like Rust.