After a ~20 year break from first person shooters I’ve recently played Call of Duty Multiplayer and what struck me was how many superficial skins or various rewards were visible to others - it seems to steer the player to accumulate these things (through play or $), to show others in the game.
And the odd pumpkin heads (literally players with pumpkins as heads) running around coinciding with Halloween.
Very different than Counter Strike circa 2005.
Roughly the same mechanics but much more commercialised, playing to the psychological weaknesses of players.
And the odd pumpkin heads (literally players with pumpkins as heads) running around coinciding with Halloween.
Very different than Counter Strike circa 2005.
Roughly the same mechanics but much more commercialised, playing to the psychological weaknesses of players.