As C# SIMD had a such a long head start in Mono (your linked MS blog post has their timeling starting only in 2014) it should probably get a bit more credit.
It was after all enabling games to use SIMD with C# (with MonoGame and Unity), even if their interface wasn't the winning one in the end.
It was after all enabling games to use SIMD with C# (with MonoGame and Unity), even if their interface wasn't the winning one in the end.