It's kind of a myth though, Mac has many flagship games and everything in between
If you identify as a "gamer" and are in those communities, then you'll see communities talking about things you can't natively play
but if you leave niches you already have everything
and with microtransactions, Apple ecosystem users are the whales. again, not something that people who identify as "gamers" wants to admit being actually okay with, but those people are not the revenue of game production.
so I would say it is a missed opportunity for developers that are operating on antiquated calculations of MacOS deployment
macOS is supported by one title (DOTA 2). Windows supports all 10, Linux (the free OS, just so we're clear) runs 7 of the games and has native ports of 5 of them. If you want to go argue to them about missed revenue opportunities then be my guest, but something tells me that DOTA 2 isn't being bankrolled by Mac owners.
If you have any hard figures that demonstrate "antiquated calculations" then now is the time to fetch them for us. I'm somewhat skeptical.
If you identify as a "gamer" and are in those communities, then you'll see communities talking about things you can't natively play
but if you leave niches you already have everything
and with microtransactions, Apple ecosystem users are the whales. again, not something that people who identify as "gamers" wants to admit being actually okay with, but those people are not the revenue of game production.
so I would say it is a missed opportunity for developers that are operating on antiquated calculations of MacOS deployment