Personally I found the definition of a game engine as
```
while True:
update_state()
draw_frame()```
To be a profound concept. The implementation details are significant. But establishing the framework behind what we’re actually talking about is very important.
Personally I found the definition of a game engine as
``` while True: update_state() draw_frame()```
To be a profound concept. The implementation details are significant. But establishing the framework behind what we’re actually talking about is very important.