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PlayStation, Nintendo, and Xbox all have 10s of millions of gamers each. Meanwhile MacOS makes up ~2% of steam users which is probably a pretty good proxy for the number of MacOS gamers.

Why would I do anything bespoke at all for such a tiny market? Much less an entirely unique GPU API?

Apple refusing to support OpenGL and Vulkan absolutely hurt their gaming market. It increased the porting costs for a market that was already tiny.



> Why would I do anything bespoke at all for such a tiny market?

Because there is a huge potential here to increase market share.




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