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Yes, and it's one of the best headsets for Linux :) But this is a tethered headset and the text rendering isn't good enough to justify one over a monitor (reportedly-- I haven't bought one yet). Especially because it's tethered.

But Valve is reliably rumored to be releasing an untethered successor within the next year for a third of the cost of the AVP. The appeal is having a dozen monitors anywhere.



IIRC, Apple M4's 10-core GPU supports three 6K 60mhz displays. Enough for each eye and 1 virtual desktop.

Vision Pro M5 PR says something about 120mhz. So the M5's "40% faster GPUs" is being used to double the frame rate?

Being noob, I'm guessing each desktop requires 3 additional cores and 16Gb VRAM.

Of course, we can think of many strategies (using current hardware) to support additional desktops, spaces, windows, etc. If Apple really wanted to.


Apple SoCs have weird external monitor support purely because of SoC IO, not GPU power.

60mhz and 120mhz are your typos, because that's an insane refresh rate. It's 60Hz and 120Hz, not mhz...

> So the M5's "40% faster GPUs" is being used to double the frame rate?

You always have to read full marketing BS when you read it, it almost always says "X times faster than Y in Z workfload".


Am noob, so I hadn't considered the I/O. Thanks. I just assumed they'd use more pins (or now pads).

> "X times faster than Y in Z workfload"

Mosdef.

Also, reducing energy use (heat generated), mostly thru process improvements, allows each new generation to run that much faster.


Probably along side HL3.




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