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A Lisp machine is no counterexample - they had assembly language instructions that were tailored for Lisp, but were still very much imperative. In fact, Clojure is significantly more functional than other Lisps, which used mutable cons cells extensively. Object oriented languages are also stateful and imperative, so I'm not sure why those are relevant here.

I'm not saying these things are bad - it's possible to imagine a computer architecture that makes functional programming easier, but it's really hard to imagine a useful computer that is not stateful and imperative! What would it do, in that case?

OpenGL vs not-OpenGL still seems like a very arbitrary way to classify simulations.



Lisp really counter-example, because they have read-ahead (superscalar), specialized data types and hardware GC support.

Read-ahead (superscalar) becomes typical from Pentium and similar class CPUs; even specialized data types gaining some usage (AVX-512, FP-16/FP-8); but for hardware GC I don't know any widely used examples.


What conclusion do you draw from that? Nothing you're saying contradicts anything I said.


I stated exactly - MICROCOMPUTERS are stateful and imperative just because marketing dictated them, but multi-chip CPUs are not always imperative.

Other conclusion, looks like you are hater, minusing my comments just because you don't agree and don't accept any views except your own.


We're talking past each other somehow. Nothing I've said in this thread is hateful.


So I must assume your answer as "thank you for your view, I just see other"?

I just don't see thank you. Formally your answers are not hateful, but you may say thanks for info I provided, as I see you was not aware before.




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