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Indeed.

To add to this, bloated performance is often 'death by a 1000 cuts' - ie there isn't just one thing that makes it slow, but it's the cumulative combination of many individual choices - where each choice doesn't incrementally make that much difference, but the cumulative effect does.

ie if you have 100 code changes, each one adding 'just' a 10 millis - suddenly you are a second slower - and yet fixing any one problem has a minimal effect.



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