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> Yes, it was slow,

Not particularly if you are on a low latency network. Modern UI toolkits make applications way less responsive that classical X11 applications running across gigabit ethernet.

And even on a fast network the wayland alternative of 'use RDP' is almost unusable.



the approach used in this blog post requires rdp. It's not drawing using X, so there's no vector network transparency.


Nope, this post is using GLX over the network.


Nope, that's indirect rendering and is limited to OpenGL 1.4 more or less. This is using a much newer OpenGL than that.

Also if you look at the source it's specifying direct rendering in glxCreateContext: https://humungus.tedunangst.com/r/xtoys/v/tip/f/circle.c & https://registry.khronos.org/OpenGL-Refpages/gl2.1/xhtml/glX...

The only thing leaving that process is a pixbuf, zero X11, identical to Wayland.


For whatever reason X11 shoving pixbufs over the network seems to have orders of magnitude better performance than actual RDP over a high speed network.


Clients can draw locally and composite remotely. I do not see the issue.


draw locally composite remotely is literally Wayland's philosophy and is one of the biggest contentious issues for the pro-X11 crowd.


This what Wayland copied from modern X clients.




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