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Eye of the Temple has some of the coolest VR-specific movement tricks I’ve ever seen.

If you’re getting close to your IRL boundary, it sets up a rolling log as part of a puzzle. To stay on a real forward-moving rolling log, you have to walk backwards to maintain balance. So in context of the game, you’re convincingly moving “forwards” while in reality you’re walking backwards.

Pretty sure I took off the headset and geeked out at everyone in the house first time I realized what was happening.


Eye of the Temple is different. It uses moving platforms, effectively a form of artificial movement, instead of non-euclidian space.




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