As things got more expensive we really started to see a switch from custom or in-house engines to the ones we’re so familiar with like Unity and Unreal.
Many developers couldn’t afford to keep up if they had to build their own engine, let alone on multiple platforms.
Far cheaper/easier to share the cost with many others through Unreal licenses. Your fame is more portable and can use more features that you may have ever had time to add to the engine.
It’s way easier to make multi-platform engines if each one doesn’t need its own ridiculously special way of doing things. And unless that platform is the one that’s driving a huge amount of sales I’m guessing it’s gonna get less attention/optimization.
Many developers couldn’t afford to keep up if they had to build their own engine, let alone on multiple platforms.
Far cheaper/easier to share the cost with many others through Unreal licenses. Your fame is more portable and can use more features that you may have ever had time to add to the engine.
It’s way easier to make multi-platform engines if each one doesn’t need its own ridiculously special way of doing things. And unless that platform is the one that’s driving a huge amount of sales I’m guessing it’s gonna get less attention/optimization.