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It just isn’t a solid thesis at the beginning of the article, and in todays attention-span media consumption narrative, it… serves its purpose?


The PS3 was a technical failure. It was inferior to its siblings despite having more capable hardware. This was super obvious any time you’d play a game available for both Xbox and PS3. The PS3 version was a game developed for Xbox then auto-ported to run on PS3’s unfamiliar hardware. It’s an entirely fair hypothesis.

Maybe in 15 years someone crazy enough will be delving in and building games that fully utilize every last aspect of the hardware. Like this person does on the N64: https://youtube.com/@kazen64?si=bOSdww58RNlpKCNp


Heck PS3 had even trouble with some PS2 remasters because it couldnt do the same graphical effects as PS2 with its insane fillrate. MGS having frame drops during rain and the rain looking worse etc..


> The PS3 version was a game developed for Xbox then auto-ported to run on PS3’s unfamiliar hardware.

Yes, especially exclusives like Uncharted, Demon Souls, Heavy Rain, Ni No Kuni, Metal Gear solid 4. They were definitely developed for Xbox, that version was kept secret and only the PS3 version was published due to Sony bribes.

I'd like to thank the above devs for going through the pain of developing those titles that entertained me back then...


You joke, but I read stories at the time of developers saying their studio did just that. I shit you not. Because developing a “traditional” pc-like game for pc-like hardware on a pc is what their teams were tooled to do. Studios didn't sit down and train up new teams of devs on how to maximize the cell architecture. The result is games that are very poorly optimized for the PS3. Even some of the exclusives (though I was only specifically calling out the cross-console games as an obvious example).

There were some gems. I owned a PS3 and had tons of fun. Nothing in this discussion speaks directly to the entertainment value of good Sony exclusives or cross-console ports. Many people don’t care one ounce about a minor performance deficit. Deep breath.


> Studios didn't sit down and train up new teams of devs on how to maximize the cell architecture.

Yeah usually only first party studios have the time, money, and access for that (Naughty Dog being a prime example thereof in the Sony universe).


Your snark would be inappropriate even if you weren't completely ignoring the sentence immediately preceding the one you quoted.


Maybe I'm just pointing out the world is full of crap ports but it's the exclusives that sell consoles, not the hardware specs... did I really have to spell it out?


> They were definitely developed for Xbox, that version was kept secret and only the PS3 version was published due to Sony bribes.

Funnily enough the opposite of this did actually happen at least once: https://archive.org/details/gears-of-war-3-ps3


You forgot to quote (and maybe read?) this part of the parent comment:

"a game available for both Xbox and PS3."

The "both" part means they aren't talking about exclusives.




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