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well being homoiconic and dynamic helps quite a bit... This being said, if you squint a bit and get used to the syntax, c++ variadic templates are just a compile-time lisp (really templates are just generalized functions over types) and the template mechanism is 100% pure, with a runtime capability of evaluating those pure monadic computational effects defined at compile-time to runtime, there is no more boundary (not saying it's a thing that should be done all the time). The main advantage then over functional languages is the fact that c++ optimizing compilers are already pretty good at optimization so assuming that you can afford to re-compile at runtime the tight inner loops or critical paths (say at "configuration time" when adding some latency might not be a big deal), a lot of otherwise impossible optimizations could probably be done better (thinking of loop invariants, polyhedral, unrolling, constant propagation, aliasing, row major to column major etc etc) probably the result would also be better than what a JIT compiler and profiler would be able to achieve too.


> template mechanism is 100% pure

Let's say 99.99%. You underestimate the resourcefulness of C++ (meta-)programmers and their ability to leverage implementations or specification bugs for "useful" purposes: https://b.atch.se/posts/non-constant-constant-expressions/




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