I'm convinced that using an embedded browser engine to render app UI is the future. Browser rendering engines are so powerful and versatile and universal I don't see how they can lose.
"But Electron!" Yes, Electron hasn't taken the world by storm because it has two huge deficiencies: 1. It takes an enormous amount of resources including ram and disk. 2. It has no native DOM API bindings so it takes even more ram and cpu to compile and run JS quickly.
I'm excited for the new crop of browser engines because they could fix those deficiencies, opening up browser tech to app developers without hugely compromising the experience.
I am not excited, because HTML is not a great UI framework at all.
It just happens to be the most widespread by accident, because hyperlinked documents - HTML - became huge and then more and more UI elements were bolted on top of it. And suddenly it became the goto, because the plattform run everywhere.
But it is still a ugly mess underneath and you might be right, that it is the future, but it is not a great one. I hope a great one will surface one day and then we can start new with something sane.
"I'm excited for the new crop of browser engines because they could fix those deficiencies"
And I cannot see what fixing those deficiencies could mean other, than throwing most of the standard away. It doesn't mean all of it needs to be thrown away. WebAudio API, WebGPU, etc. all became great standards. But simple UI elements, like a slider or color picker are still just ugly and impossible to make beautiful and behave sane, besides making a new one by hand, or using a libary from someone who did that. But - with WebGPU especially - I am excited for the possibility to build a sane framework on top of some subsets of the browsers capabilities.
> But Electron!" Yes, Electron hasn't taken the world by storm because it has two huge deficiencies: 1. It takes an enormous amount of resources including ram and disk. 2. It has no native DOM API bindings so it takes even more ram and cpu to compile and run JS quickly.
In my observation, Electron's deficiencies go beyond these two. One glaring issue is the UX not conforming to the native OS guidelines/conventions, including things like keyboard based navigation and OS feature integration.
Give me a native app and an Electron (or similar app, including the abominations that are Catalyst apps on macOS), and I'll choose native apps every time.
FiveM uses CEF and let's you replace much of the built in GTA V scaleform with it.
It's incredible what can be done but can be far less responsive than the scaleform it replaces, but this may partially be due to it being a third party mod to the game.
Minecraft Bedrock uses React + a "web-like platform" (I assume this means they've just implemented the bits they needed) for their UI: https://github.com/Mojang/ore-ui
The Bloomberg Terminal is rendered using Chromium and has been for many years. You don’t need to wait for new browser engines to use the existing ones, but you do need resources to contribute, maintain, bugfix, etc. because there is no such thing as a free lunch.
> I'm convinced that using an embedded browser engine to render app UI is the future.
I think Facebook had the same thoughts at some point and they invested heavily in web tech. Later when that backfired (because of performance issues) they started the React Native project.
Yes, they prioritized just straight up mobile web for a while, citing things like HTML5 as the future of apps.
I think that an embedded web rendering strategy for UI within the context of a framework that provides other native interfaces may indeed become a bigger thing
Apple purposefully limits what web tech can achieve on their platform so web vs native discussion needs to be heavily caveated on iOS what should be possible just isn’t.
We also know it’s not a case of just Apples native tech being better because MacOS has truly lost to webtech, hard to even name an app built in the last 5-10 years by a 3rd party in Apples own tech. Everything is just Electron or cross frameworks.
Personally I love truly native Mac apps but it’s certainly clear no one else cares and electron is enough.
> hard to even name an app built in the last 5-10 years by a 3rd party in Apples own tech. Everything is just Electron or cross frameworks
Was 5-10 years ago was the last time you used MacOS? Or do I live in a bubble? Because your statement sits opposite of my perception of things. Maybe I don't use enough apps to say for sure. I don't use most of these, but here are some that I can think of off-hand. You can tell me if these are too old, some of them may be I don't know.
Starting with ones recently seen on HN:
- pISSStream
- Ice
- Ghostty
- Stats
- NetNewsWire
- Wealthfolio
- Orion Browser
- Iina
- Dato, Velja + most others from Sindre Sorhus
- Proxyman
- Transmission
- SwiftBar
- AppLite
- MonitorControl
- BetterDisplay
- Maccy
- CodeEdit
- Does HandBrake count?
- Zed?
There's also a number of sites/lists dedicated to these types of apps. Sometimes it feels like there are too many apps even.
(except through the, purposefully onerous, EU alternative regulations. Which apple charges apps a per-install fee for. Normal apps can only use Webkit, without any plugins or changes)
My understanding is that "the DOM API" is specced very much in terms of Javascript, so WASM component stuff might see a "DOM2 API" that's similar but not really the same API. Lots of work in speccing that out, I bet. But yes, please!
In other contexts people complain about every byte shipped too much but whenever WASM comes up kilobytes of useless JavaScript shims don't matter. And it is one unnecessary extra request we should not need. It is one extra build step to generate the bindings.
How does it?
Worst case it adds 1% KB on top (WASM has fairly big binaries in general).
The unnecessary extra requests are not performance critical and the programmer doesn't even notice one more build step in the build steps of dozen other pkgs.
Surely it would be nice, but it's not a real deal breaker
The studio is made using their own GUI library and its sleek af. Not even QT holds a candle to it. Would have been nice to have such a project in the open source world.
Is that desktop only, or does their demo just not work on mobile but other stuff can? I don’t get a keyboard when I focus their password input on iOS Safari.
Two of these are still ahead of the rest of the industry in their respective domains. And both are beautiful languages to write concise and performant code in.
If you want to criticize .NET, you should do better. We're really short on critics who can produce something substantiated. So far all the replies are of incredibly poor SNR.
If you keep posting programming language flamewar comments to HN, we're going to have to ban you again. It's not what this site is for, and destroys what it is for, so please stop.
> Browser rendering engines are so powerful and versatile and universal I don't see how they can lose.
Well browsers are pretty damn heavy for an app that won't use 99% of its functionality. Maybe some of this can be amortized with clever distro work so apps don't have to ship the whole runtime but that hasn't happened yet.
(In fact, it's a little odd to me electron is based on chrome rather than the WebKit that actually ships with macos.... you should be able to ship that sort of app with a few megabytes)
I'd also rather eat glass than be stuck with javascript, easily the most frustrating ecosystem I've ever worked with by a very wide margin. Just the language is ok, but the build pipelines/bundling/transpilation/polyfillls is absolutely miserable to work with and lack of a decent standard library really hurts. It's crazy how we've basically lifted up the concepts of compilation and linking c objects to the world of javascript, just to ship code in a language the browser already fully supports.
Maybe WASM will help but my understanding its use of the DOM is quite awkward and still requires javascript usage.
True but anyone that cares about battery life or runs more than one of these apps hates it. So I guess my threshold for "taken by storm" is both "very common" and "users don't hate it".
It is tragic that the only robust solution for cross platform apps eats up so much memory and storage but we're getting to the point where it's not that big a deal.
I can remember when the rhetoric against Java apps being "slow" was just as strong as it is against Electron now. And they've always been less native-feeling and clunkier than Electron.
How so? I know there are theoretical arguments and microbenchmarks that Java might be faster than JavaScript, but I've never seen an actual user-facing GUI app in Java that felt smoother to use than good Electron apps.
Personally - I collect quite a few for different things. I almost always have at least chrome, firefox, ungoogled-chromium, and - recently - ladybird installed.
Not to mention a couple different chromium versions for various electron apps (slack, discord, etcher, bitwarden, vscode, postman, etc).
Different browsers do different things well, and electron does the "desktop app" niche better than the others right now. In the same way that ladybird does the "not tracked by corporations" part, and firefox does the "still supports manifest v2 extensions" part.
You can complain all you'd like (and I recognize you from other places hating on electron) and it's fine, but it doesn't change incentive structures for the folks deploying these, and as a full time linux user... I am SO fucking happy to have all the BS apps my company requires "just work" on my computers because of electron.
If you don't want to use software developed with Electron... more power to ya. Go make that choice. Leave the rest of us out of it.
From my side... it'd be great if we can make electron suck less (and trust me, I definitely agree that we can), but right now... it's still a pretty huge win.
Only one Electron app is tolerated on my computer, VSCode, and that is because for some stuff that is the only place I get plugins for, and that is about it.
Everything else, if there is a Web app, then I use the browser, no need to ship it alongside every single application out there.
It is like those garbage mobile apps, that are exactly the same website that I can access via the Webbrowser, packaged inside a "native" app.
And I say this as someone that works primarly in distributed systems and Web.
Yeah I was going to comment the same thing. A very big reason why we are even having this conversation about a browser engine powering native apps is because electron exists. Yes it's sub-optimal but that hasn't impeded its conquest in the slightest.
> In almost 10 years, Sciter UI engine has become the secret weapon of success
oh neat, I like learning about “secret weapons” like lisp/erlang
> for some of the most prominent antivirus products on the market: Norton Antivirus and Internet Security, Comodo Internet Security, ESET Antivirus, BitDefender Antivirus, and others.
I saw that sentence ending differently in my head...
It just doesn’t seem like a very strong claim, that all these products which don’t really hinge on having great (or even good) UIs consider Sciter to be their secret weapon.
The _entire_ Sciter SDK is 8Mb, and it can go even lower. This includes a scripting language and an HTML/CSS renderer. It starts in milliseconds and can work over a raw framebuffer.
My friends are using it for an industrial controller that can boot in half a second after a power outage.
I'm not saying that QML is bad, it just is much more massive.
Has it ever been made easy to use on mobile? That’s the big thing that’s always given me pause on investing heavily in using it. Especially since it uses weird syntax in places and isn’t “just a browser”.
It works... But it doesn't have a lot of integration. It's OK for its main use, a UI framework for primarily C/C++ programs, rather than a pure JavaScript+HTML host.
A company that I'm advising is using it for their industrial IoT control dashboards, and it's great for that purpose.
Sciter is great but is also just a minefield of bugs and quirks. And its main developer Andrew is too stubborn to realize why it's not popular because he refuses to hire an evangelist that would take care of its missing ecosystem.
Sadly it doesn’t change the memory usage much so the technology is still inherently wasteful, but on a certain level it feels like a lost battle - because web technologies often feel like the choice of least resistance when you want GUI software that will run on a bunch of platforms while not being annoying to develop (from the perspective of your run of the mill dev).
Correct me if I'm wrong, but isn't the problem with tauri and wails that they are still dependent on the client's native OS webview? I know Tauri uses WRY which essentially takes in your request, finds the webview present in the client and calls a corresponding function. The differences between these webviews are vast and you end up with different UIs or cobbled together adjustments for each OS to split the differences. Fully embedding a browser is extremely storage inefficient but it does guarantee apps look identical regardless of platform.
> The differences between these webviews are vast and you end up with different UIs or cobbled together adjustments for each OS to split the differences.
Like frontend developers do all the time? Why would this be an issue for apps but not on web? Reminds me of the old ”our website works best in Internet Explorer” banners.
The webviews on windows, Linux (gtk) macOS, iOS, Android all support modern CSS and are basically identical. Speaking from experience.
Depends on what you care more about: the package size or that sort of consistency in exactly how things look. For example, when I was using Wails to quickly throw together a UI for managing some other client software, small package sizes were great and since whatever I do inside of a WebView/browser will always be different than the native OS GUI solutions, slight differences were inconsequential. Someone else might have vastly different requirements.
Tauri uses the native webview on the platform, which is presumably why startup values are all over the place. (It's also somewhat suspect to the point of warranting investigation; even using the native webview there seems no reason for something that takes half a second on Windows to take 25 seconds on Linux).
For me Tauri/Wry starts up pretty instantaneous. This is using Wry as the renderer for the DomTerm terminal emulator (https://domterm.org), invoked with 'domterm -Bwry'. This is on Fedora Linux 41 x64. Admittedly using a rather old version of Wry (0.43.1) with webkitgtk 2.46.5 - I haven't had time to update.
I had this same observation. My guess is because Tauri uses WebGtk and Linux doesn’t really have a “native webview” so it’s kinda shipping the whole thing? The startup time seems like Tauri’s a non-starter for a lot of apps if you want them to be cross platform, had no idea this was a thing.
I recently build a torrent streaming app on tauri (lemontv.xyz), it is just amazing framework, it is damn fast on every platform. The only issue is that accesing system api's a bit problematic especially on android side...I needed to get into JNI calls to run a background thread on android so that when the user puts the app on foreground, the app needs to do a bit more of buffering. I mean in general, Tauri is or could be one of the best options if you are writing rust backend and have cross platform requirements.
>"But Electron!" Yes, Electron hasn't taken the world by storm because it has two huge deficiencies: 1. It takes an enormous amount of resources including ram and disk.
Why would an "embedded browser engine" be any better? Electron after all is also a browser engine, and that's what makes it slow and bloated compared to native UI, not the embedded part (by which I asume you mean something like a browser engine wrapper widget).
>2. It has no native DOM API bindings so it takes even more ram and cpu to compile and run JS quickly.
>Why would an "embedded browser engine" be any better? Electron after all is also a browser engine, and that's what makes it slow and bloated compared to native UI, not the embedded part (by which I asume you mean something like a browser engine wrapper widget).
There are legacy parts of browser layout that make it impossible(?) to optimize some rendering while being standards compatible. If you just chose a subset that is fast to implement and focused on being subset you narrow the scope of the project and enable optimizations.
Electron has to implement everything chrome has to support even though the apps running in it will never touch it.
Also web engines have to be heavily sandboxed because you cannot allow internet code break out of the sandbox.
Native apps shipped with electron already ship Node and just waste resources sandboxing stuff with security layers.
To be fair, there's lots that could be stripped from chrome bundled with electron. Nobody's really attempted that yet as far as I can tell - but I really hope we'll get there. I mean, there's hundreds of compilation options in there, for components that will never be used by a simple app.
Does your desktop app need a gyro, webrtc and gamepad support? But they're loaded anyway.
> Does your desktop app need a gyro, webrtc and gamepad support?
I doubt those impose very much (if any) overhead for just being present but unused. In any case, those aren't the things that the OP was talking about; there are plenty of layout-related standards like floats that are almost never used in modern web apps yet inhibit or prevent many optimizations that could potentially significantly increase rendering performance. For a more extreme example, imagine how much faster layout rendering could be if you removed all types of layout other than grid—you'd be able to remove a bunch of checks and all the code that handles edge cases, significantly simplifying the happy path.
Nobody (to my knowledge) has done this because it's not as simple as forking Chromium and removing code. Without the mentioned optimizations, I don't think you'd see much benefit.
>There are legacy parts of browser layout that make it impossible(?) to optimize some rendering while being standards compatible. If you just chose a subset that is fast to implement and focused on being subset you narrow the scope of the project and enable optimizations.
Embedded browser engines though are either wrappers for Webkit and Blink (thus also including the "legacy parts of browser layout that make it impossible(?) to optimize some rendering") OR simplistic web rendering engines that are not as capable as Chrome/Webkit for layout and not compatible with all modern CSS/HTML features.
For (2), I believe they want to interact with the DOM directly (via whatever language the rest of the app is written in) without needing to go through JavaScript.
"But Electron!" Yes, Electron hasn't taken the world by storm because it has two huge deficiencies: 1. It takes an enormous amount of resources including ram and disk. 2. It has no native DOM API bindings so it takes even more ram and cpu to compile and run JS quickly.
I'm excited for the new crop of browser engines because they could fix those deficiencies, opening up browser tech to app developers without hugely compromising the experience.