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> One time I was swimming across a lake and noticed that the reflections at the water's edge were looking weirdly spiky.

This is probably the model trying to generate kelp is the ocean. When water is in chunks on the edge of the loaded world, you can see through the water to the sky at that angle, so you also see the outline of the kelp kinda like that.

This is pretty common to see in the game nowadays, but the AI model might be having a hard time since kelp was only added a few years ago and isn't as well represented in the training data.



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