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Yes but again it's not hot swapping code as in Erlang, the C++ code is unchanged, they just change some xml somewhere.

By your definition every CRUD app have hot reloading capabilities.



> Yes but again it's not hot swapping code as in Erlang, the C++ code is unchanged, they just change some xml somewhere.

Right, not on the C++ side, but on the Lua side that WoW uses - you load the new gameplay code that pulls the new data, and override the globals with new functions.


Why does it matter the language? C++ built in the tooling to allow hot swapping, no?


C++ because 99% of the major games are built in that language.




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