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> It's worth mentioning that when game developers scope of the features of their game, available tech informs the feature-set. Faster languages thus enable a wider feature-set.

This is true, but developer productivity also informs the feature set.

A game could support all possible features if written carefully in bare metal C. But it would take two decades to finish and the company would go out of business.

Game developers are always navigating the complex boundary around "How quickly can I ship the features I want with acceptable performance?"

Given that hardware is getting faster and human brains are not, I expect that over time higher level languages become a better fit for games. I think C# (and other statically typed GC languages) are a good balance right now between good enough runtime performance and better developer velocity than C++.



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