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10k parallel users I agree, but 10k receiving all updates from the other 9999 and vice versa can become quite a complex problem to solve.

Especially within time (latency), monetary hosting cost, and accuracy constraints.

For example, an MMO town with 10,000 connected clients all viewing the same complex session state of all other users and entities in one town.

That’s a lot of room for error. Or am I missing something?

That scenario is complex to me and has remained complex to me despite my various times building it out for various products.



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