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as I read it, it's any struct! Not just strings. which is cool.


Any "comparable" struct, which is to say any struct where '==' works. No, you can't override '=='.

This will not work for the average struct, and if you do use it, you now no longer can include any, for example `[]byte` fields in the struct or else it will no longer compile.

I always find it funny that `string` is comparable, but `[]rune` and `[]byte` are not.


It's beczuse string values are immutable so at any point in a program, the result of string variable comparison would be the same.

For slice types it's more complex because there is mutability implicit aliasing. And the backing array pointed at may change. I guess the latter should point us toward deep value comparison for slice types since any other comparison would be quite flimsy.




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