The render API was already needless bloat for many SDL users. SDL2 was also significantly larger than SDL1 in binary size already.
This abstraction at least has the potential to fulfil the needs of anything more than simple 2D games while allowing you to target the sadly increasingly fragmented graphics API ecosystem (RIP dreams of an universal OpenGL(Next) future). Looks like the hardest part (shader translation) isn't there yet though.
This abstraction at least has the potential to fulfil the needs of anything more than simple 2D games while allowing you to target the sadly increasingly fragmented graphics API ecosystem (RIP dreams of an universal OpenGL(Next) future). Looks like the hardest part (shader translation) isn't there yet though.