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> Kind of like trying to automate writing a novel…

So you are saying procedural level design could be solved with generative AI?



In theory. It'll be more convincing once generative AI proves itself useful for writing novels.


AI can already write short stories, just not very good ones. It'll be doing novels once the context windows are big enough.


Note also that base models (foundation models) are much better at writing fiction than models tuned for chat. See https://nostalgebraist.tumblr.com/post/706441900479152128/no...


Agreed, the technology looks promising but isn't ready yet.


It's orders of magnitude better than procedural methods written by humans.


At writing novels or creating games? I'm open to evidence of either...


At writing novels. So potentially also at procedural level design.


I'm admittedly skeptical. The AI generated novels I've seen have been bad. Really really bad. It's been a few months, however, so maybe the landscape has evolved faster than I expected.

Is there a source you can recommend for further reading?


Which novels? Did you compare them to novels created by handcrafted algorithms? I guarantee you, what you have read wasn't bad, it was fantastically good, compared to anything a software could have come up with without machine learning. So it seems likely that traditional procedural level generation could also be far outperformed by AI systems.


> procedural methods written by humans

I did not understand what you intended here, but I see what you mean. I totally agree that these are the algorithms to beat.

I'd argue that procedural methods should also include human writing processes, which to date have produced the best output.

I assume the technology will get there eventually.


I've been able to write coherent stories a dozen pages long. You need to have it generate plot points and other auxiliary information about characters and whatnot and it does a pretty good job. Obviously it's not going to one shot all that yet.




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