Thats why I started to feel like that no one had a good explanation of what exactly they are going for here. The person I was discussing with seemed to imply the information they were presenting was from youtube videos.
My impression was that they were somehow trying to argue that there being a subscription is the only way that a consumer can understand it is an online only game. But, yeah you still have to buy the expansions and the base game (sometimes). Same with FF14 and other MMO's.
This just felt like a arbitrary designed exception that has no basis on technology. The difference between WoW and FF14 and games like GW2, Destiny, and other similar games is minimal at best from that side of things. Obviously not he same code and not designed the same way, but still systems meant to handle similar large scale things.
I just don't understand how you can argue that a consumer understands that with a subscription but if they pick up an online only game like GW2 or Destiny that they somehow don't understand that?
Regarding The Crew. I honestly still don't understand what the situation with that game was since I never played it. Was it a truly online game that required interactions with a server (not phoning home) to fundamentally work and interactions with other players to fundamentally work. Or is it like Forza where the online component was a layer on top of a single player game.
That distinction is important and are very different discussions about the impact and realities of something like this.
My impression was that they were somehow trying to argue that there being a subscription is the only way that a consumer can understand it is an online only game. But, yeah you still have to buy the expansions and the base game (sometimes). Same with FF14 and other MMO's.
This just felt like a arbitrary designed exception that has no basis on technology. The difference between WoW and FF14 and games like GW2, Destiny, and other similar games is minimal at best from that side of things. Obviously not he same code and not designed the same way, but still systems meant to handle similar large scale things.
I just don't understand how you can argue that a consumer understands that with a subscription but if they pick up an online only game like GW2 or Destiny that they somehow don't understand that?
Regarding The Crew. I honestly still don't understand what the situation with that game was since I never played it. Was it a truly online game that required interactions with a server (not phoning home) to fundamentally work and interactions with other players to fundamentally work. Or is it like Forza where the online component was a layer on top of a single player game.
That distinction is important and are very different discussions about the impact and realities of something like this.