I absolutely support that, but you need to differentiate a bit.
If a game has a functioning single player and a company chooses to shutdown multiplayer/matchmaking after some time I think that's fair. Sure, it would be nicer if the servers were open sourced or an alternative was provided, but at least there is some way to still play.
However, there are also games that only have multiplayer - here a company can just take away your ability to play the game completely. A prominent recent example is "The Crew".
It's also not 100% clear when buying, "The Crew" certainly had a large story aspect to it and it wasn't common in 2014 for such games to be "always online". It's quite a difficult path to find a solution to all of this as we can't force companies to operate servers indefinitely; on the other side we are loosing consumer rights and history.
If a game has a functioning single player and a company chooses to shutdown multiplayer/matchmaking after some time I think that's fair. Sure, it would be nicer if the servers were open sourced or an alternative was provided, but at least there is some way to still play.
However, there are also games that only have multiplayer - here a company can just take away your ability to play the game completely. A prominent recent example is "The Crew".
It's also not 100% clear when buying, "The Crew" certainly had a large story aspect to it and it wasn't common in 2014 for such games to be "always online". It's quite a difficult path to find a solution to all of this as we can't force companies to operate servers indefinitely; on the other side we are loosing consumer rights and history.