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https://github.com/KhronosGroup/MoltenVK proves that it is possible, but it is limited by having to go through Metal.


If Apple would add native Vulkan support to macOS, it would most likely also go through a Metal "emulation layer" (just like their GL implementation, or the D3D12 implementation in the Game Porting Toolkit).


Because everyone knows from MoltenVK, Metal-based API implementations are just so efficient.


Anything's possible, but it wouldn't be performant. MoltenVK is just about as good as an untuned native Vulkan client would be.




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