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Unending bubble wrap: a pointless activity to spend a few satisfying minutes (brainteaser.top)
88 points by lovegrenoble on March 24, 2024 | hide | past | favorite | 24 comments


Might be better if the pictures looked 'full', then 'deflated'.

The way they are presented, as individual deflated bubbles, they look more like condoms. Instead of a sheet of bubbles.


I second this, including the condom comparison.

Sound of the sound effects are a little off, though that might be solved with a little more variety of sounds.

It also felt a little laggy from pressing a bubble to the popping sound. This meant that I couldn’t pop lots of them and very quickly.

On the whole, it’s a nice idea. The only problem is that infinite bubblewrap is a concept as old as the web so it will take a bit of extra polish to stand out from the crowd.

Test platform: iOS, Safari, iPhone (whatever the latest model is).


The sounds are really off. They sound like they're clipped and lack the fullness/roundness that is present in an actual bubble wrap pop.


Noticed too. I thought it was deliberate, how a slightly random reward increases reinforcement.


I agree that they should be full, but since they divide into 4 new (full) bubbles there is no way to display a deflated image. I guess it would be too uniform.


An ironic comment considering your nom de guerre; this might be the seminally frustrated take.


It'd be great if the sound effects went up in pitch as the bubbles get smaller. The little ones definitely sound different than the biggies.

Separately, if it were an unending page where you keep scrolling after popping, instead of dividing, also would be satisfying


reminiscent of http://www.koalastothemax.com/ (although more mobile friendly, as koalas is mouseover based)


This really really needs to trigger on drag so I can just go ape bananas with it on my phone.


I love these web toys, but this needs a way to zoom!


Agreed.

Would really be unending if you could zoom in and keep clicking!


This is kinda nice but will not scale well, you might want to move a quadtree [1] and a canvas, that way you will be able to scale this very well.

[1] https://en.wikipedia.org/wiki/Quadtree


I imagine that you can draw pictures with this, where dark colors are represented by a lot of small bubbles. Not sure what the algorithm for that would look like though.


1. Click all bubbles down to a certain size

Now you have a regular grid of pixels. Take your favorite monochromatic pixel art of size 2^k x 2^k, and

2. Click on grid locations corresponding to black pixels


Another useless one, but too much weird: https://calm.ovh


Nice! I wrote electronic tension sheet about 25-30 odd years ago (probably for the Amiga iirc). It wasn't as nice as this.


Are you the author? How many levels does it have?


Using the developer tools, each click divides a DIV into 4 tiny DIVs, so it's probably infinite (or until the DIV is rounded to 0 pixel wide and doesn't get mouse clicks anymore).


Using dev tools to trigger the mousedown event beyond the point where they should be too small to click; you can go until the tab crashes.


It's not a game, you know, so there are no levels at all.


In my headcanon, this level is just "E1M1 - Knee deep in wrap"


I guess the this user meant "how many level of depth". is there a limit to how tiny those bubble can get or not.


AIDS


I was totally expecting it to support infinitely recursive zoom! (as seen in https://news.ycombinator.com/item?id=39799755)




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