As I posted elsewhere, foot sliding is a solved issue technically. But you have to balance every single decision in game design against things like cost per frame and responsiveness.
This isn’t some gotcha that the game devs didn’t notice or don’t know how to fix. It’s one they likely either decided had drawbacks or wasn’t an issue in practice.
This isn’t some gotcha that the game devs didn’t notice or don’t know how to fix. It’s one they likely either decided had drawbacks or wasn’t an issue in practice.