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Of course I'm open to feedback, thank you for giving it.

Yeah, the visuals are super bad, right? lol. It's easy for me to forget when I've looked at them for a while. I'll see what I can do to make them look a little nicer. I'm just hesitant about making them look good and then going a different direction with the game / changing the perspective and needing to throw stuff out.

Yeah, so ants do have a chance to slip/fall when vertical/upside down and that allows gravity to pull them off of islands they get stuck on. I still need to introduce a mechanism for making those islands able to be accessed in larger nests, but I don't have any easy/simple ideas right now.

I do like the idea of seeds and watching them grow into the dirt. The worms are cool, too, my mom grows worms for fun :) I'll keep those ideas on the list, but I can think of a lot of stuff I want to take higher priority for now.



I didn't catch initially that the ants were confined to the edges underground, perhaps when underground they can walk the full 2d?


Yeah. I have been thinking about it. It'd require a different sprite visualization and there's some weird edge cases, but it's how SimAnt and others like PocketAnts handle their underground perspective (https://thekingofgrabs.files.wordpress.com/2018/07/sim-ant-s...)

There's this game, Oxygen Not Included, that tackles the issue with ladders. https://assets.rockpapershotgun.com/images/2019/08/Oxygen-No... I know ladders are immersion breaking, but was thinking maybe ants could form living chains or something, idk.




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