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Hopefully it will be easy to find good and not that expensive laptops with such chips.

Now I wish for a 100% hardware raytracing BHV... if raytracing stays around. I hope RDNA4 will do that. Because those horrible mesa RADV glsl shaders to do "soft" BHV, erk... (I prefer to disable RT and compile that out, and remove the glslang SDK dependency...). They should have been coded directly in SPIR-V (with a plain and simple C coded SPIR-V translater, or better, direct AMD GPU assembly code (with a plain and simple C coded AMD GPU assembler).



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