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Creating a path tracer from scratch in Rust (ameye.dev)
2 points by alexanderameye on Aug 30, 2023 | hide | past | favorite | 1 comment


How I made my first path tracer from scratch in Rust for a University course. Explains how I went from basic naïve path tracing to explicit light sampling and BRDF importance sampling. I also added different materials such as dielectrics (glass) with caustics and metals. Finally, I added anti-aliasing, a bounding volume hierarchy (BVH), environment lights, .obj model loading and texture support.




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