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By 2007/2008 there was a trend in HPC research called GPGPU. This involved havky techniques to get the shaders to do the computations you wanted. CUDA started appearing in 2008 with a framework (compiler, debugger) to do GPGPU in a proper way. It got the monopoly. They’ve been benefiting from first movers advantage ever since.


GPGPU was a thing well before that! In 2004, it was ready covered in a few chapters of GPU Gems 1, increasing to 18 chapters of the 2005 GPU Gems 2, which including an FFT implementation.

https://developer.nvidia.com/gpugems/gpugems2/part-iv-genera...

I don’t remember it getting much more traction after that: as soon as CUDA was released, end of 2006, it was game over.




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