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> Chrome (to include the original Chromium and forks like Edge and Brave) holds 80~90% of the browser market share

https://gs.statcounter.com/browser-market-share: worldwide, Chromium-family browsers are at around 76%.

Naturally it depends on where you are: by Statcounter’s figures, Australia and USA are both under 62%, and India is over 95%.

(Note that Statcounter is far from reliable: its data comes from trackers that are blocked by most ad/content blockers, which mean it is likely to significantly undercount Firefox especially.)

And two other factors to consider here:

• On a feature like this, browser support is only one of the gating factors: you also need graphics card/driver support. For a long time, WebGL support was way lower than the browser support charts suggested, for this reason. (Subpoint: WebGPU is not a cohesive whole; devices may support some features and not others, which will always make life more difficult, and that’s about the graphics card hardware and driver, not the browser.)

• At this time, Chromium hasn’t shipped WebGPU on all platforms—only desktop platforms. Mobile platforms will lag, and I imagine that low-end devices will just not support WebGPU for many years to come.



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