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> it seems like nothing has really replicated Planetside 2's black magic netcode

Or tried to. From what I’ve read online they massively rely on client-side computation, even for hit detection.

It seems more like trading security for performance than any sort of technical miracle black magic.

Unless I’ve missed something?



I know Planetside 1 was pretty heavy on client side - not sure about PS2 (but my impression was that it would be less client side logic - to avoid some of the cheating.




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