I'm definitely one of those "into boardgames" people so take this all with a grain of salt :p -
Risk is definitely a great game and imo people who are into games and don't want to play are saying that because it's
1. long &
2. they've already played it enough to have mostly figured out the strategy
Diplomacy is very good and like risk it has very simple rules, grand stakes of world domination, and actual direct conflict.
Unlike risk, there's small numbers of units, no luck, and you need an ally, ideally multiple allies, to accomplish anything.
If you're looking to get into it I can reccomend text-based turn-a-day style play with strangers on webdiplomacy.com
I can only stomach a game of it every year or two because it's legitimately heartbreaking when someone you've spent two months working with every single day stabs you in the back causing you to not lose the game outright but be a crippled angry husk for the next month, and then lose. Tried it with friends once and it was just too much, even with anonymous strangers it hurts.
Anyways sorry for the ramble :) go risk, and go diplomacy <3
It depends on the players, but for how the game is structured you still have a good chance of "winning" (finishing alive with in a draw) even if you're way underpowered, as long as you're friendly and provide some value
It's also bad form to resign even if you have no hope and will be finished off in the next few turns, because it will inevitably favour one of your opponents not to have to worry about you at all.
Yes, and it's totally kosher to say "if you stab me on this turn I will order 'all units hold' until the end of the game" - equivalent to resigning.
But it's not OK to irrevocably commit to that decision, by, say, leaving the room and driving home.
I think this is true even in groups that take quite a liberal approach to gamesmanship and what might be cheating in other games: intentionally submitting illegal orders, peeking at other players' orders, etc. I don't know how to reconcile this logically other than by saying the game only works when all players are trying to win. Some would go further and say the game only works when most or all players are trying for a solo victory, since if you can be certain several players are happy with a 3 or 4-way draw that will always be the outcome.
Risk is definitely a great game and imo people who are into games and don't want to play are saying that because it's 1. long & 2. they've already played it enough to have mostly figured out the strategy
Diplomacy is very good and like risk it has very simple rules, grand stakes of world domination, and actual direct conflict.
Unlike risk, there's small numbers of units, no luck, and you need an ally, ideally multiple allies, to accomplish anything.
If you're looking to get into it I can reccomend text-based turn-a-day style play with strangers on webdiplomacy.com
I can only stomach a game of it every year or two because it's legitimately heartbreaking when someone you've spent two months working with every single day stabs you in the back causing you to not lose the game outright but be a crippled angry husk for the next month, and then lose. Tried it with friends once and it was just too much, even with anonymous strangers it hurts.
Anyways sorry for the ramble :) go risk, and go diplomacy <3