From the abstract: "Drawing a floating-point number uniformly at random from an interval [a, b) is usually performed by a location-scale transformation of some floating-point number drawn uniformly from [0, 1). Due to the weak properties of floating-point arithmetic, such a transformation cannot ensure respect of the bounds, uniformity or spatial equidistributivity."
Here is an article that discusses this, along with workarounds:
https://dl.acm.org/doi/10.1145/3503512
From the abstract: "Drawing a floating-point number uniformly at random from an interval [a, b) is usually performed by a location-scale transformation of some floating-point number drawn uniformly from [0, 1). Due to the weak properties of floating-point arithmetic, such a transformation cannot ensure respect of the bounds, uniformity or spatial equidistributivity."