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A bit off-topic, but not too much: an old videogame from the mid 90s called Master of Magic (his author, Andy Barcia, also created Master of Orion, 40+ years old in the thread would probably know at least one of these two masterpieces) at some point got a big quasi-remake based on (allegedly) the availability of the source code, it's called Caster of Magic [0] and it's essentially a huge mod that changes a ton of things in the game, and fixes several bugs.

I was a big MoM fan when I was a kid and I followed this development with a lot of curiosity.

I found it interesting that a game which is now more than 25 years old managed to get a thriving modding community, given that modding games wasn't really a thing long ago.

By the way, there's a proper remake in the works, coming out in a couple of months.

[0]: https://masterofmagic.fandom.com/wiki/Caster_of_Magic



Sounds similar to the story of how Transport Tycoon and Rollercoaster Tycoon received patches, particularly thanks to them being made in Assembler from the start and thus easy-ish to modify.

Though plenty of old favorite games in fact get fan patches, especially for graphics—e.g. System Shock (iirc) and original Deus Ex.


Yep, I do remember both mom and moo. Moo was the better game though.


Thank you for sharing this.




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