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Can we get a decompilation of Deus Ex 1? I REALLY want to see what modding will look like if the original source code got published


Looking at ReVision (a community made re-master of the original, now officially endorsed and available on steam) and The Nameless Mod (A total conversion), looks like modders can do some really spectacular stuff even without the source, patching in their own code at runtime to add new features that the engine didn’t originally support


How much better is ReVision? From what I remember even with all of the remastering it still looked VERY dated. I think people remember the first one with huge rose colored glasses - it was mind blowing at the time and revolutionary in what it inspired but unless I am wrong I imagine going back today would feel very stifling.

I think I may have tried to do ReVision hooked to my TV with a PS4 controller and had a lot of problems - I suppose I could have given up because of that. Not that I even prefer controller over keyboard - I just like sitting on the couch with a giant screen instead


Revision is very bad. There are changes made to levels that don't make sense and completely break the flow, or worse, the tension of the game. The "enhanced" graphics aren't good enough to tolerate that.


I don't really understand how one has the nerve to ‘fix’ levels in a classic game. But at least, I vaguely remember reading that it might be possible to disable gameplay changes in ‘Revision’—haven't tried it myself yet, but I'm planning on only enabling graphics enhancements.


Also, the Chinese hanzi in Hong Kong were gibberish.


The last time I played DX1 was maybe 3 years ago. It looks dated, ReVision simply takes some of the edges off. But the gameplay is still superior to many games today, having recently tried CP2077, or before Fallout 4, I’d rather play DX1.


Change is subjective (see the other comments about how terrible it is) - but personally I found that ReVision basically turns Deus Ex into “How I remember Deus Ex” - eg. when I first played DX I thought that the levels were huge because there were often two or sometimes three different routes through them; but then by today’s standards that’s practically a corridor; ReVision made the levels feel huge again.

As to the graphics, I remember DX looking fairly "90’s”, and the mods make it… still definitely 90’s, but a bit less painful :)


GMDX it's far better.


“It alters almost every aspect of Deus Ex, from the AI to the RPG systems.”

Yeah, you know, sounds alright if you actually want to play a different game than Deus Ex.


Did you try it?


No, but I'm planning to replay DE one of these days, and even if I use a mod for graphic enhancements, I'm gonna disable any and all gameplay modifications. IIRC Revision allows that.

Perhaps changing the gameplay is more interesting for those who already played through the original a bunch of times and are looking for same-but-different. In the spirit of game randomizers.


Well, GMDX (the community fix) did wonders on gameplay and graphics.

https://www.moddb.com/mods/gmdx-v10-community-update

And I played DX a lot, even since the Wine days under Debian Sarge because the Unreal Engine had great support, even more with the OpenGL renderer.


There's were attempts but they ended:

https://github.com/stephank/surreal

Also, an Open UE1 would set GMDX to incredible heights. Much better performance, and tweaks for legacy systems.


UnrealScript back then was easy to decompile, and IIRC there were mods with custom weapons and improved AI.




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