> I wish there was a game where time travel was a core mechanic. When we die or get stuck in current games, we revert back to a save point, why not lean into that some more to build a compelling game experience?
Prince of Persia: The Sands of Time did something along those lines.
Outer Wilds too, although in quite a different way.
Prince of Persia: The Sands of Time did something along those lines.
Outer Wilds too, although in quite a different way.