Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

for games I want an immersive experience, any kind of shops, popups, ads, or any other prompt to purchase anything in game disrupts that immersion and is a turn off much the same way ads during a video/movie are. Some accept ads as inevitable but all dislike them for their immersion breaking.

Any kind of store experience inside of an experience is just as annoying as any other kind of popup ad except it usually causes the devs to change the nature of the game to cause people to lean toward using the store, making things grindy like enemies have more hit points or have greater difficulty than they would have otherwise for example in candy crush there are levels that are unbeatable unless you pay for help.

Free software is not the same as a freemium game, they don't make the software more difficult to use, make the responsiveness of it slower and have it riddled with popups in the middle of use, or even fake you out with being unable to complete something until you pay. It would be like photoshop allowing you to design something then not letting you export print or save but only right as you were about to complete it, and this wouldn't happen every time, maybe on like the 5th time you use it, it's that kind of annoyance.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: