I hate lootboxes that paywall actual gameplay content; however the ones the author is complaining about are PURELY COSMETIC. There isn't a faster, more powerful car that is earnable via lootbox exclusively. The only things Rocket League gives you via lootboxes (as the author also knows and states) are the livery, hats etc. None of these make your car faster, make it more nimble, or give you any advantage over another player.
Also, $20 for 2,000 hours of entertainment is a pretty good deal right? Go to see a movie and that's about $20 for 1.5 - 2.5 hours entertainment.
I suppose after your purchase the company running and developing Rocket League who hire real people to work on the game, who host servers to facilitate the multiplayer experience are expected to run until bankruptcy?
The part about targeting lootboxes towards children (cosmetic only or not) is valid though because (cosmetic or not) that, to a child, helps develop gambling addiction or tendencies. However, for adults cosmetic-only lootboxes are fine and a perfectly reasonable strategy to ensure you can support a game in the long term for people who are entitled enough to think a one-time $20 purchase means someone has to host them a server, and employ a development team for at least 2,000 hours of gameplay.
Also, $20 for 2,000 hours of entertainment is a pretty good deal right? Go to see a movie and that's about $20 for 1.5 - 2.5 hours entertainment.
I suppose after your purchase the company running and developing Rocket League who hire real people to work on the game, who host servers to facilitate the multiplayer experience are expected to run until bankruptcy?
The part about targeting lootboxes towards children (cosmetic only or not) is valid though because (cosmetic or not) that, to a child, helps develop gambling addiction or tendencies. However, for adults cosmetic-only lootboxes are fine and a perfectly reasonable strategy to ensure you can support a game in the long term for people who are entitled enough to think a one-time $20 purchase means someone has to host them a server, and employ a development team for at least 2,000 hours of gameplay.