I always wonder how laws about human interaction will translate to virtual space. In physical space, there are so many ways that people bother/assault each other, which can land you in serious trouble. Will virtual space be treated similarly?
I worry that people will let the experience become too transparent. They'll forget that the platform is essentially a god who fully controls the capabilities of player avatars. This is a contrived example, but instead of thinking "why did the developers allow avatars to carry guns and shoot others?" they'll think "the guy who pointed a virtual gun at me should go to jail."
There could be a lot of highly charged debate about VR spaces that happen entirely at the wrong level.
I worry that people will let the experience become too transparent. They'll forget that the platform is essentially a god who fully controls the capabilities of player avatars. This is a contrived example, but instead of thinking "why did the developers allow avatars to carry guns and shoot others?" they'll think "the guy who pointed a virtual gun at me should go to jail."
There could be a lot of highly charged debate about VR spaces that happen entirely at the wrong level.