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> When a new trends starts organically, it's all impulsive and genuine, then people start to profit on it and the game is over.

I think I have seen the same argument about anime conventions. The idea is that a trend starts with a small group of passionate people, as things get bigger and more popular, followers arrive. Followers are not really passionate, they just jump on the bandwagon, but will leave and jump on another bandwagon as the thing gets less trendy. With the followers come people who will try to profit on them since they represent a sizable market. Among the "exploiters" are former members of the original group, who see a find a way to monetize their passion, taking advantage of their deep knowledge of the field.

So the idea that "people start to profit and the game is over" is mostly right, but the dynamic is more complex than just having a small number of people ruining it from everyone else.

And it is not all bad. While the community is less genuine, it is also more productive, if anything, just from the sheer numbers.



As someone who runs a small anime convention, there's a long tail of anime conventions that just barely sit in the black, unable to pay much to anyone. Those only really exist as passion projects.


I staffed several amateur anime conventions 10-20 years ago, as a volunteer. No one was paid, except when we needed licensed professionals, passion projects obviously. In the early days, we even showed fansubs (illegally of course). During that time, things became more professional, organizers started caring about copyright laws, I witnessed the rise of large, commercial events, and an explosion of small, amateur events followed by their gradual downfall.

I am among the ones responsible for that downfall. Simply, I moved on with my life, I stopped staffing, then I stopped attending, and so did the friends I made there, except for a few of them who somehow turned it into a job. The "new generation" is certainly passionate, but they have less to offer, simply because most of it is mainstream now. They don't have the budget for doing big things like the big commercial players, and they can't ignore copyright because owners actually care. As a result, their events are more like private clubs, for those that still exist.

On the bright side, we now have anime licensed and even produced in the west, we get to see major personalities, coming straight from Japan, and many things that were unthinkable when we started out.


> And it is not all bad. While the community is less genuine, it is also more productive, if anything, just from the sheer numbers.

And it’s basically just a natural and recurring cycle:

Phase 1: Novel thinker creates something new

Phase 2: Early adopters pick it up

Phase 3: General public joins in

Phase 4: Early adopters get crowded out by newcomers and turned off by lack of ‘authenticity’ and either retreat to obscure niches or leave in search of the next trend


I'm not sure the lack of 'authenticity' from newcomers is an actual phenomenon, or at least not as universal as people make it out to be. One can be authentic in joining a community after it's no longer a niche only hipsters know about. D&D, for instance, has gotten much greater visibility thanks to Youtube and Critical Role, but the new fans seem just as passionate and creative as the old fans.

The assumption seems to be that only the early adopters care, but that seems unnecessarily elitist.


The article Geeks, MOPs, and Sociopaths[0] also discusses this cycle.

[0] https://meaningness.com/geeks-mops-sociopaths


You just described the process of gentrification.


It's probably nothing new either. Even on boards people complained about waves of newcomers... spirit comes and go. The thing is when the wrong part of society turns it into a regular materially beneficial event it loses it's edge.


I found https://meaningness.com/geeks-mops-sociopaths an interesting take on this.




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