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PBR Painting with WebGL (chro.mx)
1 point by cheeselip420 on March 6, 2021 | hide | past | favorite | 1 comment


This is a quick and dirty tech demo of a PBR-based painting workflow using THREE.js.

This implementation makes extensive use of render targets to accelerate the painting, but there are a few items that have not been implemented yet. For example, there is no work to compensate for seams or brush size distortion due to UV mappings.




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