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Rome in 3D (relivehistoryin3d.com)
167 points by GizmoSwan on Jan 31, 2021 | hide | past | favorite | 59 comments


Belissimo! I went to Rome a couple years ago and this adds a lot to understand what I saw.

But there's one thing I'd love to see: the filth and life. I want to see horse manure and mud on the streets, urine and faeces pouring from houses, the immense slums that would surround the city but left so few archaeological remains, graffiti on the walls, wear and tear on the streets (like what you can see in Pompei), the smoke from kitchens, pubs and bakeries, etc.


Not 1:1 recreations, but the Assasins Creed games scratch this itch. Im not a big video-gamer, but do love history, so usually buy them when the price drops down to a couple bucks just cause its neat to spend a couple hours walking around the historical recreations.


AC really made my experience in Italy better —- I probably was more in awe of the buildings and paintings as I only interacted with them on the screen.

I did have the urge to climb up everything. Thankfully I didn’t try and then flip around and accidentally stab a passerby like I did hundreds of times in the game.

AC was sold in the Uffizi’s gift shop in Florence which was cool to see.

I know with Origins (the best of the games) they had an option to explore and not play the game.


Would love for someone to buy up the rights to use the engine and models for Assassin’s Creed and develop stories which are historically realistic.


Building upon this idea: UbiSoft could license a version of the engine stripped of its game features (e.g. combats & health, climbing of buildings) with the purpose of creating historical reconstructions. These would be open source projects supervised by historians; every single detail could be discussed and improved, and changes merged via pull requests. Maybe UbiSoft's interest in the deal would be the free usage of the generated contents in the next instalments of its game.


They already do this, it's called "Discovery Mode" and is specifically aimed at education. See this trailer: https://www.youtube.com/watch?v=_yMDdQKfv70

It's also available as a stand-alone if you don't already own the game: https://store.ubi.com/upc/discovery-tour-by-assassin-s-creed...


Some of the areas in assassin's creed Odyssey are almost jaw-dropingly pretty.

Sure it's not the most inspiring game, but they nailed the setting and the gameplay loop is superb


Sincere question: why do we assume people in the past were so filthy?

I'm sure there are notable examples of unhygienic cities or buildings (I've read about a few) but in general one suspects there may be a tendency to exaggerate the "uncivilized" nature of people from the past. Romans clearly put a lot of values in their baths, for example, which suggests a people who value cleanliness.

Uninformed on this, so interested to hear a perspective!


It’s often exaggerated (as you say, bathing was popular in the Roman world, and also in the medieval Islamic world and even in many parts of medieval Europe), but ultimately they did not have sanitation (as in sewers, etc) to the same extent we do, and they had beasts of burden.

That said, I’m not sure to what extent this applies to Ancient Rome (as in Republic to fall of western empire). They _did_ have sewers, with public toilets attached to them, and they probably didn’t have that many horses wandering the street, as the horse collar hadn’t been invented yet. Ancient Rome presumably wasn’t as bad as a large medieval city (which wouldn’t usually have had proper sewers), and things may even have gotten worse later on, because at a certain point bathing really did become a lot less common in much of Europe (due to weird medical beliefs and religious objection to public bathhouses).


The great horse manure crisis of 1894 happened (primarily in London) when horse manure was no longer valuable enough to pick up for a profit.

https://en.wikipedia.org/wiki/Great_horse_manure_crisis_of_1...

It seems highly unlikely to me that this would have been a problem in Ancient Rome.


That was a hypothetical problem, as per that link


Have you watched Rome the TV show? I think you might enjoy it.


Great show, cancelled too soon!


It had to be cancelled because the extensive (and expensive!) sets burned :( and it wouldn't be cost effective to recreate them...


Fire that destroyed part of the set happened a year after the show was cancelled. Fire was reported in August 2007, cancellation was announced in July 2006.


How’s that for irony.


Oh wow really? Don’t these kinds of big budget productions have massive insurance policies?


Well, that would explain the fire /s


I have and did! The best (and first?) of the trend of gritty historical fiction TV series.


This reminds me of the project to recreate the audio landscape of 18th century Paris. Now we need the smells.

https://enfilade18thc.com/2015/07/14/the-sound-of-paris-june...


Came to the comments to say this. The details are beautiful but it looks more pristine than even the cleanest modern cities. Rome as it really was should include some weathering stains at the very bare minimum


> graffiti on the walls

Romanes eunt domus?


I agree, those tiled roofs are far too clean!



This seems like a ripe topic for an academic/open source wiki approach to 3D modeling and representation. Imagine if some group, or academic consortium, got funding to build an MMO world and to make available to academics the tools to build it out--3D modelers like Sketchup for buildings, behavioural scripting for NPCs, economic modeling of the surrounding environment... all available for people to walk through.

Obviously no one history department has the budget to licence a serious game engine or maintain an open world; but one would think an endowment from a benefactor plus cooperation and funding from a group of seed universities would be enough to get it started.


As someone who used to make architectural visualizations (I was trained as visualiser) , it would be great to set up some sort of Patreon / Sponsorship with interested parties. I think this is something that could work with the right crew. Would definitely be in.

The content could even be favorably licensed so historically accurate games and teachings in ancient history could be made.


Love these. I think the studio Altair4 makes some of the best visualizations https://www.youtube.com/watch?v=fNIEYmxFgF4. I once made a model of rome myself in opensim ;)


Great video, thanks for sharing! I’ve visited Rome a few times and most of the areas in the video I know quite well, it was really fun to see a visualization of the old buildings. The Pompeii theatre blew my mind!

I wish they’d done the pantheon though. I know it wouldn’t be as impressive as the other renders – Forum Romanum was amazing – but I’d love to see the front of it intact with the gold ornaments and what not. Great video nonetheless!


Pantheon is among their other videos: https://www.youtube.com/watch?v=w2E44dz5sFk


Thanks. Those videos are much more interesting.


The only thing that makes me sad in this is that the buildings, especially the big monuments and temples, are plain white, and not brightly painted.


They are not white, the are color of the stones and concrete with some details that were painted.

Here is one the monuments in color. Look for the video within the content.

https://relivehistoryin3d.com/2019/11/10/trajans-column-full...

More about the history of the monument: https://www.nationalgeographic.com/trajan-column/


I went and watched another video from them and saw much more coloring. Must have been just a quirk of where I started.


I was wondering about this too. Elsewhere on their site they discuss recoloring marble busts of the caesars, so they may not be unaware of this...


"an attempt to give you an opportunity to take a look at Rome as it really was, by the eyes of humans who lived there in that time".

They never mention _which_ time. Do we think they know that Rome still exists?


The videos refer to 320 AD. I agree it should be more clearly stated.


320 AD in the video.


Here's an AMA by someone who also made a 3D model of Rome

https://www.reddit.com/r/AskHistorians/comments/5yf9rm/iama_...


Great project.

It would be even greater if they add people in the streets, possibly walking, not static. That would turn it into a real city and not only perfectly conserved ruins.


There's an interesting mini-series on Arte (German-French funded TV channel without ads) which talks about History in videogames : https://www.arte.tv/en/videos/074699-004-A/history-s-creed-4...

"Kingdom Come Deliverance was created with crowdfunding to satisfy a hunger for historically accurate games. Extremely well researched, it provides a realistic portrayal of Bohemia in the middle ages avoiding all clichés."


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Thanks!



Needs an assassin that likes to climb up the side of buildings and fall from the top into haystacks, but otherwise, very cool.


Frankly I was thinking too of Assassin's Creed. I've never played it but from videos I've seen it looks like they're able to give the impression of entire cities recreated with a fair level of accuracy, and populated with crowds, animals and everyday objects, with realistic elements such dirt and smoke.

I wonder how hard it would be to port the material used to create these videos (that might be accurate from a historical point of view but overall look way too schematic) to AC's engine- not to enjoy killing enemies in the context if the imperial Rome, but to provide a realistic environment to move through in real time. I think it would be loved by casual users and specialists alike.

For example, check this reconstruction of Athens in the 5th century BCE, it beats these ancient Rome videos in every possible way:

https://youtu.be/-a8cWF-29lI


Could you elaborate? Is this a pop culture reference?


It is. Assassin's Creed games are often set in places and time periods where they can have the assassin climb on famous landmarks and ancient architectures.

Rome was a location you could visit in at least one of the games (I want to say both Assassin's Creed 2 and Assassin's Creed Brotherhood), and you could even climb the Colosseum itself. So when I saw the video, it instantly made me think of the game.

As for the haystack reference, a common trope in Assassin's Creed games is to reveal a region you have to find a tall structure and climb to the top. Usually they let you jump off from the very top and fall into something to break your fall, usually a haystack. It's super unrealistic but saves you the effort of climbing back down again.

You can see the Colosseum climbing in action in this video, although the time period in the game it's a ruin already, including the fall into a haystack: https://youtu.be/gkHTYydSPks


Ubisoft did a lot of research when created their world. They added having some education components to accient Greece.

https://www.google.com/search?q=youtube+assassin%27s+creed+t...


The Assassin's Creed video game series


Here we go! Seems to have been Hacker-bombed. Not accessible to me right now. (Error 508 Resource Limit Is Reached)


Is anybody working on an AR version of this? Where you walk through an archeological site and can see through your phone how it looked originally? I have been looking now and then but can't find anything like what I have in mind.


I made an iOS/Swift audio app. designed specifically for this purpose 2/3 years ago. I got discouraged as I didn’t have the time/resources to work on it further/make more content for it/other products came out like Microsoft Soundscape etc that I thought were basically similar in some ways... Essentially it was spatial audio coupled with common game engine audio functionality and location/orientation tracking... I’d be very happy if anyone out there could find a use for it/was interested. I thought about uploading it to GitHub/sim., but being an audio designer/musician primarily I was a bit hesitant about the quality of my efforts... did work though when tested at the time...


This is really cool. It's unclear if this is a community effort or not (getting page timeouts), but it would be great to see some experts in texture and lighting help bring this to the next level because the models already look great.


Any general use tools which can be used for such large scale modelling, not including minecraft which actually speaking seems terrible for the purpose.


I wonder what engine they use for this. It doesn't seem to be Unreal, Unigine or Unity.

I'd be curious to learn which one it is and why they choose it. :)


To think that this is roughly 3 centuries after Nero and the great fire! Incredible history.


I found virtual 3rd trailer about Colosseum district to be amazing.


Well done, great to see the Sevastopol university alumn here!




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